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Chrono Trigger Advent Calendar: Day 4


Well now. It looks like I skipped a day (two if you’re on the east coast). Sorry about that folks, it seems a combination of actual work to do at the office, a nasty bit of food poisoning yesterday, and wordpress deciding to delete the entirety of what I’d written earlier today have delayed this post a bit. But fear not, loyal readers, I haven’t forgotten about you. Now, where were we?

Some of the more forward thinking folks out there (read: not me) already have their grubby little mitts on an import copy of CTDS. Turns out the Japanese version even has the option to play in English! Cheers, guys — I officially hate you. The rest of us still have a few days to go, so let’s continue with the countdown!

Today I can’t help but think about the ravenous fanbase Chrono Trigger has gathered in the past 13 years. I’ve often seen it suggested that Chrono Trigger is the ultimate gateway drug to the world of Japanese RPGs — that somehow even the genre’s most diehard detractors would learn the error of their ways if only they’d give this game a fair shake. Really, this strikes me as unbelievably silly. Keep in mind that Chrono Trigger may be my favorite RPG of all time, but even so I’ve still gotta be realistic. The fact of the matter is that if you don’t like JRPGs in the vein of the 8 and 16 bit Final Fantasies and Dragon Quests, there’s a very good chance that Chrono Trigger’s not going to be your cup of tea either.

However, I will concede that for a particular kind of person, one for whom the general idea of those RPGs is appealing, but often find their execution to be lacking, Chrono Trigger might be just what they were looking for.

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Originally published at two player co-op. You can comment here or there.

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